home *** CD-ROM | disk | FTP | other *** search
/ Visual Basic Source Code / Visual Basic Source Code.iso / vbsource / jpi / units.dat < prev    next >
Encoding:
Text File  |  1998-01-29  |  18.8 KB  |  787 lines

  1. ION FORMAT VERSION: 1.0
  2. [OBJECTDEFSTART]
  3. OBJCLASS: EDF_HEAVYTANK
  4. OBJNAME: Heavy Tank
  5. OBJTYPECLASS: BEHAVIORMODE_TANK
  6. ABILITY_MOVES True
  7. ABILITY_FLIES False
  8. ABILITY_CANLANDONGROUND False
  9. ABILITY_SHOOTS True
  10. ABILITY_HARVESTS False
  11. ABILITY_CARRIESPEOPLE False
  12. ABILITY_PANICS False
  13. ABILITY_REPAIRABLE True
  14. ABILITY_SELFHEALING False
  15. ABILITY_CRAWLS False
  16. ABILITY_RETREATS False
  17. ABILITY_GETSPOWERUPS True
  18. ABILITY_RELIESONELECTRICITY False
  19. ABILITY_REACHESTARGETINSTANTLY False
  20. ABILITY_UNLIMITEDAMMO True
  21. ABILITY_FIRESDOUBLE False
  22. ABILITY_LEAVESSPARKLETRAIL False
  23. ABILITY_BLEEDSWHENHIT False
  24. ABILITY_THROWSMETALWHENHIT True
  25. ABILITY_THROWSBLOODATDEATH False
  26. ABILITY_THROWSMETALATDEATH True
  27. ABILITY_PROCESSESMATERIALS False
  28. ABILITY_REPAIRSVEHICLES False
  29. ABILITY_REPAIRSPEOPLE False
  30. ABILITY_AIRCRAFTPAD False
  31. ABILITY_NAVALDOCK False
  32. ABILITY_RESSURECTS False
  33. ABILITY_LEAVESWRECKAGE True
  34. ABILITY_SELECTABLE True
  35. ABILITY_FOLLOWSTARGET True
  36. ABILITY_RELIESONSTRENGTH False
  37. ABILITY_CANBECOMEINVISIBLE False
  38. ABILITY_ENTERSBUILDINGS False
  39. ABILITY_ISPHYSICAL True
  40. ABILITY_GETTABLE False
  41. ABILITY_HITTABLE True
  42. ABILITY_INFECTABLE False
  43. ABILITY_AFFECTEDBYDISEASE False
  44. ABILITY_COMBUSTUBLE False
  45. ABILITY_EXPLODESWITHFIRE True
  46. ABILITY_DEPLOYS False
  47. ABILITY_BUILDS False
  48. ABILITY_BUILDABLE True
  49. ABILITY_CANBEDAMAGED True
  50. ABILITY_BODYISBISECTED True
  51. ABILITY_THROWSSPARKLESATCOLLIDE
  52. ABILITY_FRAMES_SHOOTING True
  53. ABILITY_SPLASHESWATER True
  54. ABILITY_HASDNA
  55. ABILITY_EMOTIONS
  56. ABILITY_LEADER
  57. ABILITY_SHOOTSLIGHTNINGONBUILD
  58. ABILITY_REQUIRESTRACTION True
  59. ABILITY_USESINERTIA True
  60. ABILITY_HASSHADOW True
  61. ATTRIBUTE_SPRITE HeavyTankSprite
  62. ATTRIBUTE_SIZE 1
  63. ATTRIBUTE_LENGTHX 1
  64. ATTRIBUTE_LENGTHY 1
  65. ATTRIBUTE_LENGTHZ 15
  66. ATTRIBUTE_MAXSPEED 2
  67. ATTRIBUTE_BULLETARMOR
  68. ATTRIBUTE_SHELLARMOR
  69. ATTRIBUTE_BOMBARMOR
  70. ATTRIBUTE_FIREARMOR
  71. ATTRIBUTE_ELECTROMAGNETICARMOR
  72. ATTRIBUTE_RADIATIONARMOR
  73. ATTRIBUTE_MAXAMMO
  74. ATTRIBUTE_EXPLOSIONTYPE
  75. ATTRIBUTE_EXPLOSIONINTENSITY
  76. ATTRIBUTE_EXPLOSIONRADIUS
  77. ATTRIBUTE_EXPLOSIONSPRITE
  78. ATTRIBUTE_POWERREQUIRED
  79. ATTRIBUTE_OBJECTBUILDTYPE
  80. ATTRIBUTE_COST 75
  81. ATTRIBUTE_HEALTH 100
  82. ATTRIBUTE_WEIGHT 1
  83. ATTRIBUTE_ACCURACY 8
  84. ATTRIBUTE_STRENGTH
  85. ATTRIBUTE_SHOOTRADIUS 100
  86. ATTRIBUTE_MINIMUMSHOOTRADIUS 50
  87. ATTRIBUTE_DIRECTIONAMOUNT 16
  88. ATTRIBUTE_SIGHTRADIUS 100
  89. ATTRIBUTE_SOUNDGROUP EDF_HEAVYTANK
  90. ATTRIBUTE_SIDE EDF
  91. ATTRIBUTE_GETTABLEPOWERUPTYPE
  92. ATTRIBUTE_MAPIMPRINT
  93. ATTRIBUTE_SPRITEPOSITIONX 15
  94. ATTRIBUTE_SPRITEPOSITIONY 15
  95. ATTRIBUTE_COMBUSTIONTEMPERATURE
  96. ATTRIBUTE_DEPLOYOBJECT
  97. ATTRIBUTE_TECHLEVEL 0
  98. ATTRIBUTE_BUILDPICTURE HeavyTankBuildPic
  99. ATTRIBUTE_TOPSPRITE HeavyTankTurretSprite
  100. ATTRIBUTE_TOPDIRECTIONAMOUNT 16
  101. ATTRIBUTE_TOPSPRITEPOSITIONX 15
  102. ATTRIBUTE_TOPSPRITEPOSITIONY 15
  103. ATTRIBUTE_BUILDATFRAME 0
  104. ATTRIBUTE_REQUIREDBEFOREBUILD
  105. ATTRIBUTE_IMPORTANCE 2
  106. ATTRIBUTE_ENGINEPOWER 3
  107. ATTRIBUTE_TURNSPEED 11
  108. ATTRIBUTE_SHADOWPIC EDF_HEAVYTANKShadow
  109. ATTRIBUTE_WEAPONX 0
  110. ATTRIBUTE_WEAPONY -15
  111. ATTRIBUTE_DEFAULTWEAPONOBJECT SHELL_HEAVY
  112. ATTRIBUTE_WEAPONCHARGETIME 20
  113. [OBJECTDEFEND]
  114. [OBJECTDEFSTART]
  115. OBJCLASS: SHELL_HEAVY
  116. OBJNAME: Heavy Shell
  117. OBJTYPECLASS: BEHAVIORMODE_WEAPON
  118. ABILITY_MOVES True
  119. ABILITY_FLIES True
  120. ABILITY_CANLANDONGROUND True
  121. ABILITY_SHOOTS False
  122. ABILITY_HARVESTS False
  123. ABILITY_CARRIESPEOPLE False
  124. ABILITY_PANICS False
  125. ABILITY_REPAIRABLE
  126. ABILITY_SELFHEALING
  127. ABILITY_CRAWLS
  128. ABILITY_RETREATS
  129. ABILITY_GETSPOWERUPS
  130. ABILITY_RELIESONELECTRICITY
  131. ABILITY_REACHESTARGETINSTANTLY
  132. ABILITY_UNLIMITEDAMMO
  133. ABILITY_FIRESDOUBLE
  134. ABILITY_LEAVESSPARKLETRAIL False
  135. ABILITY_BLEEDSWHENHIT
  136. ABILITY_THROWSMETALWHENHIT
  137. ABILITY_THROWSBLOODATDEATH
  138. ABILITY_THROWSMETALATDEATH False
  139. ABILITY_PROCESSESMATERIALS
  140. ABILITY_REPAIRSVEHICLES
  141. ABILITY_REPAIRSPEOPLE
  142. ABILITY_AIRCRAFTPAD
  143. ABILITY_NAVALDOCK
  144. ABILITY_RESSURECTS
  145. ABILITY_LEAVESWRECKAGE
  146. ABILITY_SELECTABLE
  147. ABILITY_FOLLOWSTARGET False
  148. ABILITY_RELIESONSTRENGTH
  149. ABILITY_CANBECOMEINVISIBLE
  150. ABILITY_ENTERSBUILDINGS
  151. ABILITY_ISPHYSICAL False
  152. ABILITY_GETTABLE
  153. ABILITY_HITTABLE
  154. ABILITY_INFECTABLE
  155. ABILITY_AFFECTEDBYDISEASE
  156. ABILITY_COMBUSTUBLE
  157. ABILITY_EXPLODESWITHFIRE True
  158. ABILITY_DEPLOYS
  159. ABILITY_BUILDS
  160. ABILITY_BUILDABLE
  161. ABILITY_CANBEDAMAGED
  162. ABILITY_BODYISBISECTED
  163. ABILITY_THROWSSPARKLESATCOLLIDE False
  164. ABILITY_FRAMES_SHOOTING
  165. ABILITY_SPLASHESWATER
  166. ABILITY_HASDNA
  167. ABILITY_EMOTIONS
  168. ABILITY_LEADER
  169. ABILITY_SHOOTSLIGHTNINGONBUILD
  170. ABILITY_REQUIRESTRACTION
  171. ABILITY_USESINERTIA
  172. ABILITY_HASSHADOW
  173. ATTRIBUTE_SPRITE ShellSprite_Heavy
  174. ATTRIBUTE_SIZE 1
  175. ATTRIBUTE_LENGTHX 1
  176. ATTRIBUTE_LENGTHY 1
  177. ATTRIBUTE_LENGTHZ 1
  178. ATTRIBUTE_MAXSPEED 6
  179. ATTRIBUTE_BULLETARMOR
  180. ATTRIBUTE_SHELLARMOR
  181. ATTRIBUTE_BOMBARMOR
  182. ATTRIBUTE_FIREARMOR
  183. ATTRIBUTE_ELECTROMAGNETICARMOR
  184. ATTRIBUTE_RADIATIONARMOR
  185. ATTRIBUTE_MAXAMMO
  186. ATTRIBUTE_EXPLOSIONTYPE EXPLODETYPE_SHELL
  187. ATTRIBUTE_EXPLOSIONINTENSITY 5
  188. ATTRIBUTE_EXPLOSIONRADIUS 2
  189. ATTRIBUTE_EXPLOSIONSPRITE ExplosionSprite_Large
  190. ATTRIBUTE_POWERREQUIRED
  191. ATTRIBUTE_OBJECTBUILDTYPE
  192. ATTRIBUTE_COST
  193. ATTRIBUTE_HEALTH
  194. ATTRIBUTE_WEIGHT
  195. ATTRIBUTE_ACCURACY
  196. ATTRIBUTE_STRENGTH
  197. ATTRIBUTE_SHOOTRADIUS
  198. ATTRIBUTE_MINIMUMSHOOTRADIUS
  199. ATTRIBUTE_DIRECTIONAMOUNT 1
  200. ATTRIBUTE_SIGHTRADIUS
  201. ATTRIBUTE_SOUNDGROUP SHELL_HEAVY
  202. ATTRIBUTE_SIDE
  203. ATTRIBUTE_GETTABLEPOWERUPTYPE
  204. ATTRIBUTE_MAPIMPRINT
  205. ATTRIBUTE_SPRITEPOSITIONX 1
  206. ATTRIBUTE_SPRITEPOSITIONY 1
  207. ATTRIBUTE_COMBUSTIONTEMPERATURE
  208. ATTRIBUTE_DEPLOYOBJECT
  209. ATTRIBUTE_TECHLEVEL
  210. ATTRIBUTE_BUILDPICTURE
  211. ATTRIBUTE_TOPSPRITE
  212. ATTRIBUTE_TOPDIRECTIONAMOUNT
  213. ATTRIBUTE_TOPSPRITEPOSITIONX
  214. ATTRIBUTE_TOPSPRITEPOSITIONY
  215. ATTRIBUTE_BUILDATFRAME
  216. ATTRIBUTE_REQUIREDBEFOREBUILD
  217. ATTRIBUTE_IMPORTANCE
  218. ATTRIBUTE_ENGINEPOWER
  219. ATTRIBUTE_TURNSPEED
  220. ATTRIBUTE_SHADOWPIC
  221. ATTRIBUTE_WEAPONX
  222. ATTRIBUTE_WEAPONY
  223. ATTRIBUTE_DEFAULTWEAPONOBJECT
  224. ATTRIBUTE_WEAPONCHARGETIME
  225. [OBJECTDEFEND]
  226. [OBJECTDEFSTART]
  227. OBJCLASS: EDF_TANKBUILDER
  228. OBJNAME: Unit Builder
  229. OBJTYPECLASS: BEHAVIORMODE_BUILDING
  230. ABILITY_MOVES False
  231. ABILITY_FLIES
  232. ABILITY_CANLANDONGROUND
  233. ABILITY_SHOOTS
  234. ABILITY_HARVESTS
  235. ABILITY_CARRIESPEOPLE
  236. ABILITY_PANICS
  237. ABILITY_REPAIRABLE True
  238. ABILITY_SELFHEALING
  239. ABILITY_CRAWLS
  240. ABILITY_RETREATS
  241. ABILITY_GETSPOWERUPS
  242. ABILITY_RELIESONELECTRICITY True
  243. ABILITY_REACHESTARGETINSTANTLY
  244. ABILITY_UNLIMITEDAMMO
  245. ABILITY_FIRESDOUBLE
  246. ABILITY_LEAVESSPARKLETRAIL
  247. ABILITY_BLEEDSWHENHIT
  248. ABILITY_THROWSMETALWHENHIT True
  249. ABILITY_THROWSBLOODATDEATH
  250. ABILITY_THROWSMETALATDEATH
  251. ABILITY_PROCESSESMATERIALS
  252. ABILITY_REPAIRSVEHICLES
  253. ABILITY_REPAIRSPEOPLE
  254. ABILITY_AIRCRAFTPAD
  255. ABILITY_NAVALDOCK
  256. ABILITY_RESSURECTS
  257. ABILITY_LEAVESWRECKAGE
  258. ABILITY_SELECTABLE True
  259. ABILITY_FOLLOWSTARGET
  260. ABILITY_RELIESONSTRENGTH
  261. ABILITY_CANBECOMEINVISIBLE
  262. ABILITY_ENTERSBUILDINGS
  263. ABILITY_ISPHYSICAL True
  264. ABILITY_GETTABLE
  265. ABILITY_HITTABLE True
  266. ABILITY_INFECTABLE
  267. ABILITY_AFFECTEDBYDISEASE
  268. ABILITY_COMBUSTUBLE
  269. ABILITY_EXPLODESWITHFIRE True
  270. ABILITY_DEPLOYS False
  271. ABILITY_BUILDS True
  272. ABILITY_BUILDABLE True
  273. ABILITY_CANBEDAMAGED True
  274. ABILITY_BODYISBISECTED False
  275. ABILITY_THROWSSPARKLESATCOLLIDE
  276. ABILITY_FRAMES_SHOOTING
  277. ABILITY_SPLASHESWATER
  278. ABILITY_HASDNA
  279. ABILITY_EMOTIONS
  280. ABILITY_LEADER
  281. ABILITY_SHOOTSLIGHTNINGONBUILD True
  282. ABILITY_REQUIRESTRACTION
  283. ABILITY_USESINERTIA
  284. ABILITY_HASSHADOW
  285. ATTRIBUTE_SPRITE EDFBuildStation
  286. ATTRIBUTE_SIZE 2
  287. ATTRIBUTE_LENGTHX 2
  288. ATTRIBUTE_LENGTHY 2
  289. ATTRIBUTE_LENGTHZ 10
  290. ATTRIBUTE_MAXSPEED 0
  291. ATTRIBUTE_BULLETARMOR
  292. ATTRIBUTE_SHELLARMOR
  293. ATTRIBUTE_BOMBARMOR
  294. ATTRIBUTE_FIREARMOR
  295. ATTRIBUTE_ELECTROMAGNETICARMOR
  296. ATTRIBUTE_RADIATIONARMOR
  297. ATTRIBUTE_MAXAMMO
  298. ATTRIBUTE_EXPLOSIONTYPE
  299. ATTRIBUTE_EXPLOSIONINTENSITY
  300. ATTRIBUTE_EXPLOSIONRADIUS
  301. ATTRIBUTE_EXPLOSIONSPRITE
  302. ATTRIBUTE_POWERREQUIRED
  303. ATTRIBUTE_OBJECTBUILDTYPE BEHAVIORMODE_TANK
  304. ATTRIBUTE_COST 300
  305. ATTRIBUTE_HEALTH 200
  306. ATTRIBUTE_WEIGHT 60
  307. ATTRIBUTE_ACCURACY
  308. ATTRIBUTE_STRENGTH
  309. ATTRIBUTE_SHOOTRADIUS
  310. ATTRIBUTE_MINIMUMSHOOTRADIUS
  311. ATTRIBUTE_DIRECTIONAMOUNT 1
  312. ATTRIBUTE_SIGHTRADIUS
  313. ATTRIBUTE_SOUNDGROUP EDF_BUILDER
  314. ATTRIBUTE_SIDE EDF
  315. ATTRIBUTE_GETTABLEPOWERUPTYPE
  316. ATTRIBUTE_MAPIMPRINT EDF_BuilderImprint
  317. ATTRIBUTE_SPRITEPOSITIONX 30
  318. ATTRIBUTE_SPRITEPOSITIONY 40
  319. ATTRIBUTE_COMBUSTIONTEMPERATURE
  320. ATTRIBUTE_DEPLOYOBJECT
  321. ATTRIBUTE_TECHLEVEL 0
  322. ATTRIBUTE_BUILDPICTURE EDFBuildStationBuildPic
  323. ATTRIBUTE_TOPSPRITE
  324. ATTRIBUTE_TOPDIRECTIONAMOUNT
  325. ATTRIBUTE_TOPSPRITEPOSITIONX
  326. ATTRIBUTE_TOPSPRITEPOSITIONY
  327. ATTRIBUTE_BUILDATFRAME 4
  328. ATTRIBUTE_REQUIREDBEFOREBUILD
  329. ATTRIBUTE_IMPORTANCE
  330. ATTRIBUTE_ENGINEPOWER
  331. ATTRIBUTE_TURNSPEED
  332. ATTRIBUTE_SHADOWPIC
  333. ATTRIBUTE_WEAPONX
  334. ATTRIBUTE_WEAPONY
  335. ATTRIBUTE_DEFAULTWEAPONOBJECT
  336. ATTRIBUTE_WEAPONCHARGETIME
  337. [OBJECTDEFEND]
  338. [OBJECTDEFSTART]
  339. OBJCLASS: EDF_BASE
  340. OBJNAME: Base
  341. OBJTYPECLASS: BEHAVIORMODE_BUILDING
  342. ABILITY_MOVES False
  343. ABILITY_FLIES
  344. ABILITY_CANLANDONGROUND
  345. ABILITY_SHOOTS
  346. ABILITY_HARVESTS
  347. ABILITY_CARRIESPEOPLE
  348. ABILITY_PANICS
  349. ABILITY_REPAIRABLE True
  350. ABILITY_SELFHEALING
  351. ABILITY_CRAWLS
  352. ABILITY_RETREATS
  353. ABILITY_GETSPOWERUPS
  354. ABILITY_RELIESONELECTRICITY True
  355. ABILITY_REACHESTARGETINSTANTLY
  356. ABILITY_UNLIMITEDAMMO
  357. ABILITY_FIRESDOUBLE
  358. ABILITY_LEAVESSPARKLETRAIL
  359. ABILITY_BLEEDSWHENHIT
  360. ABILITY_THROWSMETALWHENHIT True
  361. ABILITY_THROWSBLOODATDEATH
  362. ABILITY_THROWSMETALATDEATH
  363. ABILITY_PROCESSESMATERIALS
  364. ABILITY_REPAIRSVEHICLES
  365. ABILITY_REPAIRSPEOPLE
  366. ABILITY_AIRCRAFTPAD
  367. ABILITY_NAVALDOCK
  368. ABILITY_RESSURECTS
  369. ABILITY_LEAVESWRECKAGE
  370. ABILITY_SELECTABLE True
  371. ABILITY_FOLLOWSTARGET
  372. ABILITY_RELIESONSTRENGTH
  373. ABILITY_CANBECOMEINVISIBLE
  374. ABILITY_ENTERSBUILDINGS
  375. ABILITY_ISPHYSICAL True
  376. ABILITY_GETTABLE
  377. ABILITY_HITTABLE True
  378. ABILITY_INFECTABLE
  379. ABILITY_AFFECTEDBYDISEASE
  380. ABILITY_COMBUSTUBLE
  381. ABILITY_EXPLODESWITHFIRE True
  382. ABILITY_DEPLOYS
  383. ABILITY_BUILDS True
  384. ABILITY_BUILDABLE True
  385. ABILITY_CANBEDAMAGED True
  386. ABILITY_BODYISBISECTED False
  387. ABILITY_THROWSSPARKLESATCOLLIDE
  388. ABILITY_FRAMES_SHOOTING False
  389. ABILITY_SPLASHESWATER
  390. ABILITY_HASDNA
  391. ABILITY_EMOTIONS
  392. ABILITY_LEADER
  393. ABILITY_SHOOTSLIGHTNINGONBUILD
  394. ABILITY_REQUIRESTRACTION
  395. ABILITY_USESINERTIA
  396. ABILITY_HASSHADOW
  397. ATTRIBUTE_SPRITE EDF_Base
  398. ATTRIBUTE_SIZE 2
  399. ATTRIBUTE_LENGTHX 2
  400. ATTRIBUTE_LENGTHY 2
  401. ATTRIBUTE_LENGTHZ 10
  402. ATTRIBUTE_MAXSPEED
  403. ATTRIBUTE_BULLETARMOR
  404. ATTRIBUTE_SHELLARMOR
  405. ATTRIBUTE_BOMBARMOR
  406. ATTRIBUTE_FIREARMOR
  407. ATTRIBUTE_ELECTROMAGNETICARMOR
  408. ATTRIBUTE_RADIATIONARMOR
  409. ATTRIBUTE_MAXAMMO
  410. ATTRIBUTE_EXPLOSIONTYPE EXPLODETYPE_BOMB
  411. ATTRIBUTE_EXPLOSIONINTENSITY
  412. ATTRIBUTE_EXPLOSIONRADIUS
  413. ATTRIBUTE_EXPLOSIONSPRITE
  414. ATTRIBUTE_POWERREQUIRED 5
  415. ATTRIBUTE_OBJECTBUILDTYPE BEHAVIORMODE_BUILDING
  416. ATTRIBUTE_COST 1700
  417. ATTRIBUTE_HEALTH 400
  418. ATTRIBUTE_WEIGHT 500
  419. ATTRIBUTE_ACCURACY 0
  420. ATTRIBUTE_STRENGTH
  421. ATTRIBUTE_SHOOTRADIUS
  422. ATTRIBUTE_MINIMUMSHOOTRADIUS
  423. ATTRIBUTE_DIRECTIONAMOUNT 1
  424. ATTRIBUTE_SIGHTRADIUS
  425. ATTRIBUTE_SOUNDGROUP
  426. ATTRIBUTE_SIDE EDF
  427. ATTRIBUTE_GETTABLEPOWERUPTYPE
  428. ATTRIBUTE_MAPIMPRINT EDF_BaseImprint
  429. ATTRIBUTE_SPRITEPOSITIONX 35
  430. ATTRIBUTE_SPRITEPOSITIONY 35
  431. ATTRIBUTE_COMBUSTIONTEMPERATURE
  432. ATTRIBUTE_DEPLOYOBJECT
  433. ATTRIBUTE_TECHLEVEL 0
  434. ATTRIBUTE_BUILDPICTURE EDF_BaseBuildPic
  435. ATTRIBUTE_TOPSPRITE
  436. ATTRIBUTE_TOPDIRECTIONAMOUNT
  437. ATTRIBUTE_TOPSPRITEPOSITIONX
  438. ATTRIBUTE_TOPSPRITEPOSITIONY
  439. ATTRIBUTE_BUILDATFRAME 1
  440. ATTRIBUTE_REQUIREDBEFOREBUILD
  441. ATTRIBUTE_IMPORTANCE 99
  442. ATTRIBUTE_ENGINEPOWER
  443. ATTRIBUTE_TURNSPEED
  444. ATTRIBUTE_SHADOWPIC
  445. ATTRIBUTE_WEAPONX
  446. ATTRIBUTE_WEAPONY
  447. ATTRIBUTE_DEFAULTWEAPONOBJECT
  448. ATTRIBUTE_WEAPONCHARGETIME
  449. [OBJECTDEFEND]
  450. [OBJECTDEFSTART]
  451. OBJCLASS: EDF_BASEBUILDER
  452. OBJNAME: Base Builder
  453. OBJTYPECLASS: BEHAVIORMODE_TANK
  454. ABILITY_MOVES True
  455. ABILITY_FLIES
  456. ABILITY_CANLANDONGROUND
  457. ABILITY_SHOOTS
  458. ABILITY_HARVESTS
  459. ABILITY_CARRIESPEOPLE
  460. ABILITY_PANICS
  461. ABILITY_REPAIRABLE
  462. ABILITY_SELFHEALING True
  463. ABILITY_CRAWLS
  464. ABILITY_RETREATS
  465. ABILITY_GETSPOWERUPS
  466. ABILITY_RELIESONELECTRICITY
  467. ABILITY_REACHESTARGETINSTANTLY
  468. ABILITY_UNLIMITEDAMMO
  469. ABILITY_FIRESDOUBLE
  470. ABILITY_LEAVESSPARKLETRAIL
  471. ABILITY_BLEEDSWHENHIT
  472. ABILITY_THROWSMETALWHENHIT True
  473. ABILITY_THROWSBLOODATDEATH
  474. ABILITY_THROWSMETALATDEATH True
  475. ABILITY_PROCESSESMATERIALS
  476. ABILITY_REPAIRSVEHICLES
  477. ABILITY_REPAIRSPEOPLE
  478. ABILITY_AIRCRAFTPAD
  479. ABILITY_NAVALDOCK
  480. ABILITY_RESSURECTS
  481. ABILITY_LEAVESWRECKAGE True
  482. ABILITY_SELECTABLE True
  483. ABILITY_FOLLOWSTARGET
  484. ABILITY_RELIESONSTRENGTH
  485. ABILITY_CANBECOMEINVISIBLE
  486. ABILITY_ENTERSBUILDINGS
  487. ABILITY_ISPHYSICAL True
  488. ABILITY_GETTABLE False
  489. ABILITY_HITTABLE True
  490. ABILITY_INFECTABLE
  491. ABILITY_AFFECTEDBYDISEASE
  492. ABILITY_COMBUSTUBLE
  493. ABILITY_EXPLODESWITHFIRE True
  494. ABILITY_DEPLOYS True
  495. ABILITY_BUILDS
  496. ABILITY_BUILDABLE True
  497. ABILITY_CANBEDAMAGED True
  498. ABILITY_BODYISBISECTED
  499. ABILITY_THROWSSPARKLESATCOLLIDE
  500. ABILITY_FRAMES_SHOOTING
  501. ABILITY_SPLASHESWATER True
  502. ABILITY_HASDNA
  503. ABILITY_EMOTIONS
  504. ABILITY_LEADER True
  505. ABILITY_SHOOTSLIGHTNINGONBUILD
  506. ABILITY_REQUIRESTRACTION True
  507. ABILITY_USESINERTIA True
  508. ABILITY_HASSHADOW
  509. ATTRIBUTE_SPRITE BaseBuilder
  510. ATTRIBUTE_SIZE 2
  511. ATTRIBUTE_LENGTHX 2
  512. ATTRIBUTE_LENGTHY 2
  513. ATTRIBUTE_LENGTHZ 5
  514. ATTRIBUTE_MAXSPEED 2
  515. ATTRIBUTE_BULLETARMOR
  516. ATTRIBUTE_SHELLARMOR
  517. ATTRIBUTE_BOMBARMOR
  518. ATTRIBUTE_FIREARMOR
  519. ATTRIBUTE_ELECTROMAGNETICARMOR
  520. ATTRIBUTE_RADIATIONARMOR
  521. ATTRIBUTE_MAXAMMO
  522. ATTRIBUTE_EXPLOSIONTYPE
  523. ATTRIBUTE_EXPLOSIONINTENSITY
  524. ATTRIBUTE_EXPLOSIONRADIUS
  525. ATTRIBUTE_EXPLOSIONSPRITE
  526. ATTRIBUTE_POWERREQUIRED
  527. ATTRIBUTE_OBJECTBUILDTYPE
  528. ATTRIBUTE_COST 2000
  529. ATTRIBUTE_HEALTH 400
  530. ATTRIBUTE_WEIGHT 1
  531. ATTRIBUTE_ACCURACY
  532. ATTRIBUTE_STRENGTH
  533. ATTRIBUTE_SHOOTRADIUS
  534. ATTRIBUTE_MINIMUMSHOOTRADIUS
  535. ATTRIBUTE_DIRECTIONAMOUNT 16
  536. ATTRIBUTE_SIGHTRADIUS
  537. ATTRIBUTE_SOUNDGROUP
  538. ATTRIBUTE_SIDE EDF
  539. ATTRIBUTE_GETTABLEPOWERUPTYPE
  540. ATTRIBUTE_MAPIMPRINT
  541. ATTRIBUTE_SPRITEPOSITIONX 25
  542. ATTRIBUTE_SPRITEPOSITIONY 25
  543. ATTRIBUTE_COMBUSTIONTEMPERATURE
  544. ATTRIBUTE_DEPLOYOBJECT EDF_BASE
  545. ATTRIBUTE_TECHLEVEL 0
  546. ATTRIBUTE_BUILDPICTURE BaseBuilderBuildPic
  547. ATTRIBUTE_TOPSPRITE
  548. ATTRIBUTE_TOPDIRECTIONAMOUNT
  549. ATTRIBUTE_TOPSPRITEPOSITIONX
  550. ATTRIBUTE_TOPSPRITEPOSITIONY
  551. ATTRIBUTE_BUILDATFRAME
  552. ATTRIBUTE_REQUIREDBEFOREBUILD
  553. ATTRIBUTE_IMPORTANCE 99
  554. ATTRIBUTE_ENGINEPOWER 3
  555. ATTRIBUTE_TURNSPEED 4
  556. ATTRIBUTE_SHADOWPIC
  557. ATTRIBUTE_WEAPONX
  558. ATTRIBUTE_WEAPONY
  559. ATTRIBUTE_DEFAULTWEAPONOBJECT
  560. ATTRIBUTE_WEAPONCHARGETIME
  561. [OBJECTDEFEND]
  562. [OBJECTDEFSTART]
  563. OBJCLASS: SCENERY_PALMTREE1
  564. OBJNAME: Palm Tree
  565. OBJTYPECLASS: BEHAVIORMODE_INANIMATE
  566. ABILITY_MOVES False
  567. ABILITY_FLIES
  568. ABILITY_CANLANDONGROUND
  569. ABILITY_SHOOTS
  570. ABILITY_HARVESTS
  571. ABILITY_CARRIESPEOPLE
  572. ABILITY_PANICS
  573. ABILITY_REPAIRABLE
  574. ABILITY_SELFHEALING
  575. ABILITY_CRAWLS
  576. ABILITY_RETREATS
  577. ABILITY_GETSPOWERUPS
  578. ABILITY_RELIESONELECTRICITY
  579. ABILITY_REACHESTARGETINSTANTLY
  580. ABILITY_UNLIMITEDAMMO
  581. ABILITY_FIRESDOUBLE
  582. ABILITY_LEAVESSPARKLETRAIL
  583. ABILITY_BLEEDSWHENHIT
  584. ABILITY_THROWSMETALWHENHIT
  585. ABILITY_THROWSBLOODATDEATH
  586. ABILITY_THROWSMETALATDEATH
  587. ABILITY_PROCESSESMATERIALS
  588. ABILITY_REPAIRSVEHICLES
  589. ABILITY_REPAIRSPEOPLE
  590. ABILITY_AIRCRAFTPAD
  591. ABILITY_NAVALDOCK
  592. ABILITY_RESSURECTS
  593. ABILITY_LEAVESWRECKAGE
  594. ABILITY_SELECTABLE
  595. ABILITY_FOLLOWSTARGET
  596. ABILITY_RELIESONSTRENGTH
  597. ABILITY_CANBECOMEINVISIBLE
  598. ABILITY_ENTERSBUILDINGS
  599. ABILITY_ISPHYSICAL True
  600. ABILITY_GETTABLE
  601. ABILITY_HITTABLE
  602. ABILITY_INFECTABLE
  603. ABILITY_AFFECTEDBYDISEASE
  604. ABILITY_COMBUSTUBLE
  605. ABILITY_EXPLODESWITHFIRE True
  606. ABILITY_DEPLOYS False
  607. ABILITY_BUILDS
  608. ABILITY_BUILDABLE
  609. ABILITY_CANBEDAMAGED
  610. ABILITY_BODYISBISECTED
  611. ABILITY_THROWSSPARKLESATCOLLIDE
  612. ABILITY_FRAMES_SHOOTING
  613. ABILITY_SPLASHESWATER
  614. ABILITY_HASDNA
  615. ABILITY_EMOTIONS
  616. ABILITY_LEADER
  617. ABILITY_SHOOTSLIGHTNINGONBUILD
  618. ABILITY_REQUIRESTRACTION
  619. ABILITY_USESINERTIA
  620. ABILITY_HASSHADOW
  621. ATTRIBUTE_SPRITE PalmTree
  622. ATTRIBUTE_SIZE 1
  623. ATTRIBUTE_LENGTHX 1
  624. ATTRIBUTE_LENGTHY 1
  625. ATTRIBUTE_LENGTHZ 8
  626. ATTRIBUTE_MAXSPEED 0
  627. ATTRIBUTE_BULLETARMOR
  628. ATTRIBUTE_SHELLARMOR
  629. ATTRIBUTE_BOMBARMOR
  630. ATTRIBUTE_FIREARMOR
  631. ATTRIBUTE_ELECTROMAGNETICARMOR
  632. ATTRIBUTE_RADIATIONARMOR
  633. ATTRIBUTE_MAXAMMO
  634. ATTRIBUTE_EXPLOSIONTYPE
  635. ATTRIBUTE_EXPLOSIONINTENSITY
  636. ATTRIBUTE_EXPLOSIONRADIUS
  637. ATTRIBUTE_EXPLOSIONSPRITE
  638. ATTRIBUTE_POWERREQUIRED
  639. ATTRIBUTE_OBJECTBUILDTYPE
  640. ATTRIBUTE_COST 0
  641. ATTRIBUTE_HEALTH 100
  642. ATTRIBUTE_WEIGHT 18
  643. ATTRIBUTE_ACCURACY
  644. ATTRIBUTE_STRENGTH
  645. ATTRIBUTE_SHOOTRADIUS
  646. ATTRIBUTE_MINIMUMSHOOTRADIUS
  647. ATTRIBUTE_DIRECTIONAMOUNT 1
  648. ATTRIBUTE_SIGHTRADIUS
  649. ATTRIBUTE_SOUNDGROUP
  650. ATTRIBUTE_SIDE EDF
  651. ATTRIBUTE_GETTABLEPOWERUPTYPE
  652. ATTRIBUTE_MAPIMPRINT
  653. ATTRIBUTE_SPRITEPOSITIONX 30
  654. ATTRIBUTE_SPRITEPOSITIONY 60
  655. ATTRIBUTE_COMBUSTIONTEMPERATURE
  656. ATTRIBUTE_DEPLOYOBJECT
  657. ATTRIBUTE_TECHLEVEL
  658. ATTRIBUTE_BUILDPICTURE
  659. ATTRIBUTE_TOPSPRITE
  660. ATTRIBUTE_TOPDIRECTIONAMOUNT
  661. ATTRIBUTE_TOPSPRITEPOSITIONX
  662. ATTRIBUTE_TOPSPRITEPOSITIONY
  663. ATTRIBUTE_BUILDATFRAME
  664. ATTRIBUTE_REQUIREDBEFOREBUILD
  665. ATTRIBUTE_IMPORTANCE
  666. ATTRIBUTE_ENGINEPOWER
  667. ATTRIBUTE_TURNSPEED
  668. ATTRIBUTE_SHADOWPIC
  669. ATTRIBUTE_WEAPONX
  670. ATTRIBUTE_WEAPONY
  671. ATTRIBUTE_DEFAULTWEAPONOBJECT
  672. ATTRIBUTE_WEAPONCHARGETIME
  673. [OBJECTDEFEND]
  674. [OBJECTDEFSTART]
  675. OBJCLASS: SCENERY_BOULDER1
  676. OBJNAME: Rocks
  677. OBJTYPECLASS: BEHAVIORMODE_INANIMATE
  678. ABILITY_MOVES False
  679. ABILITY_FLIES
  680. ABILITY_CANLANDONGROUND
  681. ABILITY_SHOOTS
  682. ABILITY_HARVESTS
  683. ABILITY_CARRIESPEOPLE
  684. ABILITY_PANICS
  685. ABILITY_REPAIRABLE
  686. ABILITY_SELFHEALING
  687. ABILITY_CRAWLS
  688. ABILITY_RETREATS
  689. ABILITY_GETSPOWERUPS
  690. ABILITY_RELIESONELECTRICITY
  691. ABILITY_REACHESTARGETINSTANTLY
  692. ABILITY_UNLIMITEDAMMO
  693. ABILITY_FIRESDOUBLE
  694. ABILITY_LEAVESSPARKLETRAIL
  695. ABILITY_BLEEDSWHENHIT
  696. ABILITY_THROWSMETALWHENHIT
  697. ABILITY_THROWSBLOODATDEATH
  698. ABILITY_THROWSMETALATDEATH
  699. ABILITY_PROCESSESMATERIALS
  700. ABILITY_REPAIRSVEHICLES
  701. ABILITY_REPAIRSPEOPLE
  702. ABILITY_AIRCRAFTPAD
  703. ABILITY_NAVALDOCK
  704. ABILITY_RESSURECTS
  705. ABILITY_LEAVESWRECKAGE
  706. ABILITY_SELECTABLE
  707. ABILITY_FOLLOWSTARGET
  708. ABILITY_RELIESONSTRENGTH
  709. ABILITY_CANBECOMEINVISIBLE
  710. ABILITY_ENTERSBUILDINGS
  711. ABILITY_ISPHYSICAL
  712. ABILITY_GETTABLE
  713. ABILITY_HITTABLE
  714. ABILITY_INFECTABLE
  715. ABILITY_AFFECTEDBYDISEASE
  716. ABILITY_COMBUSTUBLE
  717. ABILITY_EXPLODESWITHFIRE
  718. ABILITY_DEPLOYS
  719. ABILITY_BUILDS
  720. ABILITY_BUILDABLE
  721. ABILITY_CANBEDAMAGED
  722. ABILITY_BODYISBISECTED
  723. ABILITY_THROWSSPARKLESATCOLLIDE
  724. ABILITY_FRAMES_SHOOTING
  725. ABILITY_SPLASHESWATER
  726. ABILITY_HASDNA
  727. ABILITY_EMOTIONS
  728. ABILITY_LEADER
  729. ABILITY_SHOOTSLIGHTNINGONBUILD
  730. ABILITY_REQUIRESTRACTION
  731. ABILITY_USESINERTIA
  732. ABILITY_HASSHADOW
  733. ATTRIBUTE_SPRITE Boulder
  734. ATTRIBUTE_SIZE 1
  735. ATTRIBUTE_LENGTHX 1
  736. ATTRIBUTE_LENGTHY 1
  737. ATTRIBUTE_LENGTHZ 8
  738. ATTRIBUTE_MAXSPEED
  739. ATTRIBUTE_BULLETARMOR
  740. ATTRIBUTE_SHELLARMOR
  741. ATTRIBUTE_BOMBARMOR
  742. ATTRIBUTE_FIREARMOR
  743. ATTRIBUTE_ELECTROMAGNETICARMOR
  744. ATTRIBUTE_RADIATIONARMOR
  745. ATTRIBUTE_MAXAMMO
  746. ATTRIBUTE_EXPLOSIONTYPE
  747. ATTRIBUTE_EXPLOSIONINTENSITY
  748. ATTRIBUTE_EXPLOSIONRADIUS
  749. ATTRIBUTE_EXPLOSIONSPRITE
  750. ATTRIBUTE_POWERREQUIRED
  751. ATTRIBUTE_OBJECTBUILDTYPE
  752. ATTRIBUTE_COST
  753. ATTRIBUTE_HEALTH 100
  754. ATTRIBUTE_WEIGHT 18
  755. ATTRIBUTE_ACCURACY
  756. ATTRIBUTE_STRENGTH
  757. ATTRIBUTE_SHOOTRADIUS
  758. ATTRIBUTE_MINIMUMSHOOTRADIUS
  759. ATTRIBUTE_DIRECTIONAMOUNT 1
  760. ATTRIBUTE_SIGHTRADIUS
  761. ATTRIBUTE_SOUNDGROUP
  762. ATTRIBUTE_SIDE
  763. ATTRIBUTE_GETTABLEPOWERUPTYPE
  764. ATTRIBUTE_MAPIMPRINT Rock
  765. ATTRIBUTE_SPRITEPOSITIONX 16
  766. ATTRIBUTE_SPRITEPOSITIONY 16
  767. ATTRIBUTE_COMBUSTIONTEMPERATURE
  768. ATTRIBUTE_DEPLOYOBJECT
  769. ATTRIBUTE_TECHLEVEL
  770. ATTRIBUTE_BUILDPICTURE
  771. ATTRIBUTE_TOPSPRITE
  772. ATTRIBUTE_TOPDIRECTIONAMOUNT
  773. ATTRIBUTE_TOPSPRITEPOSITIONX
  774. ATTRIBUTE_TOPSPRITEPOSITIONY
  775. ATTRIBUTE_BUILDATFRAME
  776. ATTRIBUTE_REQUIREDBEFOREBUILD
  777. ATTRIBUTE_IMPORTANCE
  778. ATTRIBUTE_ENGINEPOWER
  779. ATTRIBUTE_TURNSPEED
  780. ATTRIBUTE_SHADOWPIC
  781. ATTRIBUTE_WEAPONX
  782. ATTRIBUTE_WEAPONY
  783. ATTRIBUTE_DEFAULTWEAPONOBJECT
  784. ATTRIBUTE_WEAPONCHARGETIME
  785. [OBJECTDEFEND]
  786. [ENDOFFILE]
  787.